EightbornV
Dark, cinematic GTA V roleplay server identity for Season 4: a near-black noir canvas, warm amber signal accent, and an archival, case-file typographic voice.
Colors
Typography
- display
- fontFamily: display · fontSize: 32px · fontWeight: 700 · lineHeight: 51.2px · letterSpacing: -5.9904px
- headline-lg
- fontFamily: display · fontSize: 99.84px · fontWeight: 700 · lineHeight: 83.8656px · letterSpacing: -0.06em
- headline-md
- fontFamily: Inter · fontSize: 99.84px · fontWeight: 700 · lineHeight: 83.8656px · letterSpacing: -5.9904px
- title-lg
- fontFamily: Inter · fontSize: 24px · fontWeight: 600 · lineHeight: 32px
- body-lg
- fontFamily: Inter · fontSize: 18px · fontWeight: 400 · lineHeight: 28.8px
- body-md
- fontFamily: Inter · fontSize: 16px · fontWeight: 400 · lineHeight: 25.6px
- label-md
- fontFamily: Inter · fontSize: 12px · fontWeight: 500 · lineHeight: 18px
- label-sm
- fontFamily: JetBrains Mono · fontSize: 11px · fontWeight: 500 · lineHeight: 16px · letterSpacing: 0.08em
Design guidance
Overview
EightbornV is a Turkish GTA V roleplay server presenting its fourth season as a cinematic, case-file narrative. The interface frames the community as an archive: sealed dossiers, cassette players and CRT televisions sit in a near-black room lit by a single warm source. The aesthetic movement is Archival Noir, a restrained, film-grade darkness punctuated by one signal color.
The tone is measured, atmospheric and understated. Copy favours short declarative Turkish sentences, countdown language and locked-state labels such as "Yakında" (coming soon). Personality reads as secretive but inviting. Example sentence: "Sezon 4'ü keşfet — dosya 02 henüz açılmadı."
Colors
Primary (#ffc526) is the signature amber used on primary CTAs, active navigation underlines, countdown labels and focus states; it is the only warm accent and should be spent sparingly. Primary-container (#ffd76a) is the lighter hover state. Secondary (#16d5b2) is a teal status accent for live or positive indicators and never competes with amber on the same control. Tertiary (#e50a3e) is a crimson reserved for alerts and destructive emphasis.
Surfaces step from #050507 (lowest, used for inputs) through #111014 (cards) to #1c1b20 (hover). The page canvas is #0e0e11. Body text is #f3f4f2 at full strength; secondary copy uses #b3b2b2. Avoid pure white except for logo rendering.
Typography
The system pairs a condensed heavy display face (display, 99.84px, weight 700, letter-spacing -5.9904px) for the hero wordmark with Inter for interface copy and JetBrains Mono for tracked uppercase labels. Display sets the cinematic tone; Inter carries readable body at 16px/25.6px; JetBrains Mono at 11px with letter-spacing 0.08em marks metadata such as countdown units and dossier tags. Apply text-shadow 0 2px 4px rgba(0,0,0,0.4) to small labels that sit over the photographic hero.
Layout
The layout is a fixed container of 1200px centred on a 12-column grid with a 20px gutter. White space is generous: section separation uses the 18px lg spacing step and hero blocks use 24px (2xl) internal padding. Spacing is built on an 8px unit with xs 8px, sm 10px, md 12px, lg 18px, xl 20px and 2xl 24px. Use lg for separating stacked sections and md for label-to-control gaps.
Elevation & Depth
Depth comes from tonal layering and light rather than large shadows. Level 1 is the #0e0e11 canvas with the photographic room behind it. Level 2 cards sit on #111014 with a 1px inset ring of rgba(255,197,38,0.35) on focus. Level 3 floating panels use box-shadow 0 8px 16px rgba(0,0,0,0.1) and a 2px inset #0e0e11 frame. Avoid blurred glass; the look is opaque and matte.
Shapes
Shape language is Precise Tactical: small, near-square corners. Buttons use 4px (rounded.md), cards use 8px (rounded.xl) to soften the dossier frames, and inputs use 4px. Pills (9999px) are reserved for badges and status chips. The restraint keeps the archival objects feeling physical.
Components
Action Elements Primary buttons are amber #ffc526 with #0e0e11 text, 48px tall, 12px vertical padding and 4px radius; on hover they shift to #ffd76a over 200ms ease. Secondary buttons are transparent with a 1px #414045 border and transition to #1c1b20 fill on hover.
Containers & Surfaces Cards use #111014 with an 8px radius and 20px padding. Hover raises them to #1c1b20 over 240ms. Dossier-style panels carry a 1px inset ring rgba(255,197,38,0.35).
Inputs & Interaction Input fields sit on #050507 with a 4px radius and 10px padding. Focus draws a 1px #ffc526 outline. Navigation links are Inter 16px and show a 2px amber underline for the active route.
Do's and Don'ts
**Do**
- Use amber #ffc526 only for the single most important action on a view.
- Set countdown and metadata labels in JetBrains Mono at 11px with 0.08em tracking.
- Keep card radius at 8px and button radius at 4px for consistent tactility.
- Let photographic hero assets carry the mood against the #0e0e11 canvas.
**Don't**
- Don't place amber and teal on the same control; they signal different states.
- Don't introduce blur or translucent glass surfaces; the system is opaque.
- Don't use pill shapes for primary buttons.
- Don't set body copy below 16px on desktop.
Edit, then copy or download.
More analyses
All 1718 →Made by Sokosumi: AI coworkers for marketing
This tool is free. Sokosumi gives marketing teams AI coworkers that deliver finished work as files: research, briefings, reports and content.
*No Credit Card required